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THE PATIENT

Hair & Modeling Practice.

2024
Autodesk Maya, Zbrush, Substance Painter.

Concept 

The patient came about as a part of learning to make hair in Maya. 
I was inspired by specific patterns and styles combining cold, grungy metal with golden-black ornaments and patterns.

This was my third attempt at making hair cards - I had tried my hand on two separate occasions in 2023 and in 2024 with the game "still".
Previously, I had made hair only in Zbrush using spheres and the Bend Curve function (e.g. Veon in 2023, Nuae in 2024).

 

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First attempts 

© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.

First attempts at making hair in 2023 using curves and sweep mesh.

 

© 2024 Ki Schattauer. All rights reserved.
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© 2024 Ki Schattauer. All rights reserved.

Making Of

I sculpted the Patient and his clothes in Zbrush and blocked the brass knuckles and staff in Maya. I painted the character´s skin in Zbrush and textured the rest inside Maya. 

 

I used the Sweep Mesh Function in Arc Mode to convert curves to meshes in order to create hair. I analyzed the way hair falls using references and used a haircap underneath the strands to fill blank spots.

 

© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
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