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NIA

3D Modeling.
2024 - Cyber & Steam Punk Themes

Autodesk Maya, Zbrush, Substance Painter.

Concept 

I set a goal of creating both steam- and cyber punk-themed models.​

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© 2024 Ki Schattauer. All rights reserved.
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Reference vs. 3D model.

Making Of 

I started with a female base mesh from Daz3D and modeled the steam punk-themed glasses first. I started sculpting more detailed muscles, veins and bones as well as clothing in Zbrush.
I reworked her for a more distinct steam punk-look. I modeled her piercings, belt, bracelets, shoes and camera in Maya. I used curves and Sweep Mesh for her hair and sculpted a giant hand for her to stand on. 

 

Modelling timelapse of the steam punk glasses.

© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.

Cyber Punk

I initially sculpted a person in a particular pose to freshen up my anatomy skills.
I blocked the pose and T-Shirt in Maya and got started sculpting in Zbrush.

 

© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.

I then added cyber punk-themed disks embedded in the human´s back.

© 2024 Ki Schattauer. All rights reserved.
© 2024 Ki Schattauer. All rights reserved.

I finished modelling and blocking the floating room and then sculpted the sofa and bed´s cushions and blankets in Zbrush.

© 2024 Ki Schattauer. All rights reserved.

The hanging plants were not modelled by me.

© 2024 Ki Schattauer. All rights reserved.

Result

I set up different lighting situations - one with a floating, open room and one within a closed one.

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